Burnout GameCube

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Product Details

Description:

Burnout reinvents high-risk racing with the only high speed, high-energy, pulse-pounding arcade style street racer on Nintendo GameCube. Based on real-life crash dynamics, Burnout?s action will leave you sweating, short of breath and totally in shock. Hyperventilating is part of the fun.


Quick Glance

Game Genre: Action/Adventure

ESRB Rating: E (Everyone)

Max # of Players: 2


Summary

Product Title: Burnout GameCube

Manufacturer: Nintendo

Power Score: 4.0 | 4 Reviews


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Product Reviews (4)

Burnout

TestSeek.com has collected 1 expert review for Burnout and the rating is 80 of 100. Click below and use TestSeek.com to find all ratings, product awards and conclusions.
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By testseek.com - Nov 20, 2008

Burnout

Burnout receives an overall TopTenREVIEWS rating of 3.24 out of 4.00. It is ranked the #1,496 game of all time, #27 game of 2002 for the GameCube and #117 GameCube game of all time. The rating and ranking is based on an average of 59 critic scores, awards and other criteria. To see a breakdown of the game ranking, read individual critic reviews, or see how other games ranked, click on the link...
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By TopTenREVIEWS.com - Mar 17, 2008

Burnout

Burnout is your typical arcade racer. There are four main modes of gameplay: Championship, Single Race, Head-to-Head, and Time Attack. In Championship mode, players compete in a series of races with set ranking goals. Fail to finish the race in the aforementioned rank, or fail to meet all of your checkpoints in time, and your race is over. It's pretty straightforward. Single Race is just that,...
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By GameSpy - Jul 5, 2002

Burnout

Acclaim continues to reign king of racing on GameCube with the release of Burnout, a visually improved and control-tweaked port of the PlayStation 2 version that released November 2001. It's an arcade racer through and through, and is a markedly different experience for Nintendo's still growing next-generation system. As opposed to the fantasy titles Extreme G III and Smashing Drive, the...
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By IGN.com - Apr 29, 2002

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